Sunday, February 10, 2013

Chapter 1 - Introduction


Chapter 1

Introduction

A. Background of the study

            It cannot be denied that in this date and age, specially for the recent generation of teenagers, video games are taking a big part in ones lives. It even seems like no one can actually say that he or she has not played even a single video game in their life. It can be an old game like Pac man, or a role playing game like Ragnarok, even a fighting game like Taken. There are different varieties of game out there now, even simple life stuff has become basis of these games. One sample is that of Dating Simulations, a sub genre of video game which is based on romantic dating lives of people.

            Dating Simulations are games in which the main character of the game will have encounters with different characters in which the player can choose from. They will have to make the right choices in answering questions, doing tasks and achieving a goal to be able to get the ending they want with the character.

"The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be achieved to discover a story focused entirely around the Character Development of the player's chosen girl/guy, get into his/her pants, or both. This leads to Multiple Endings, though some Dating Sims make it possible to see several of these "endings" in a single play through."
            This was according to a site entitled TVRopes. Of course, Not all dating simulations are about getting into someone's pants. But This kind of game is slowly becoming popular to different countries and is even already nationally known in Japan. More and more are trying out and getting hooked in this kind of game play.

            Since it seemed like playing video games are now important for many, and more are being interested in dating simulations, it can have affects to the player's lives and their style. It can also affect their relationships with those around them. As observed in a player's life, this theory can be proven. Many researches and studies have already proven it.

            With this in mind, the researcher has come up with the problem of the effects of dating simulations to the lives and relationships of the player with another person. She observed that since the game itself has been based on realistic events, can these events be used in real life? Will playing the game affect the relationship that is already established by the players themselves to another? The realistic events that is being played inside a video game by many players and the effects it has on one can be a major concern by many and this moved the researcher to do the study.


B. Statement of the problem

            This study aims to find out the affect of Dating Simulations to the relationship of one to another person. Specifically, it aims to answer these questions:

1.    Can Dating Sims guide one into having a romantic relationship with his/her opposite gender in reality?
2.    Is it considered cheating if one is to play a Dating Sim while having some feelings and imaginations for the game character?


C. Significance of the Study

            Single men and Women. This study will be able to help single men and women who play dating sims find out if the games they play will be able guide them into having a real relationship. Also, those single men and women who do not play these kind of games will find it beneficiary in a way that they may find out another effective guide into dating.

            Men and Women in relationships. This study would be ideal help with those who are in a relationship into identifying if ever playing a dating simulation will be grounds of an end to their relationship or if it is considered cheating.

            Game makers. Since this study is all about the effects of the game, the makers would find this helpful in terms of how they can add strategies in their marketing.

            Players. This study will help the players of the game see what they are getting out of the game that they love to play.

            Future researchers. This study can be a good reference to the researchers in the future that will also tackle a research that is similar to this one.


D. Scope and Delimitation

            This study will focus on the reality based events on Dating Simulations and it's effects towards those who interact with it in their relationships with others. Dating Simulation was chosen because more and more games are adapting this genre and so more people can be interacting with it now.

            Due to time constraints, the study will not tackle deeper meaning to dating simulations itself nor other effects it may have on those who plays it. This is also a reason so that the reality relationship basis of the game will be emphasized. More ever, the researcher believes that since it is a dating simulation, relationships can be one of the greatest one affected in a players life with this kind of game.


E. Materials and Methods

            This research paper deals with descriptive methods and so, it would be mostly based on research materials. The articles in the internet would be the main basis of the information that will be gathered by the researcher.

            Some of the more technical terms may come from books in which the researcher has read. Observations will also be used to have more reliable information to support those of which the researcher has found in the internet.


F. Definition of Terms

· Dating Simulations: video game subgenre of simulation games, usually                                                 Japanese, with romantic elements.

·         Eroge Games: perverted subgenre of Dating simulation

·         Otome Games: maiden game
 
·         Galge Games: Bishojou or pretty girls game

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