Chapter 1
Introduction
A. Background of the study
It cannot be denied
that in this date and age, specially for the recent generation of teenagers,
video games are taking a big part in ones lives. It even seems like no one can
actually say that he or she has not played even a single video game in their life.
It can be an old game like Pac man, or a role playing game like Ragnarok, even
a fighting game like Taken. There are different varieties of game out there
now, even simple life stuff has become basis of these games. One sample is that
of Dating Simulations, a sub genre of video game which is based on romantic
dating lives of people.
Dating Simulations are games in
which the main character of the game will have
encounters with different characters in which the player can choose from. They
will have to make the right choices in answering questions, doing tasks and
achieving a goal to be able to get the ending they want with the character.
"The
Dating Sim is a type of game designed to set up goals, usually in the forms of
schedules and stats corresponding to social skills, which must be achieved to
discover a story focused entirely around the Character Development of the player's chosen girl/guy, get into his/her pants, or
both. This leads to Multiple Endings,
though some Dating Sims make it possible to see several of these
"endings" in a single play through."
This
was according to a site entitled TVRopes. Of course, Not all dating simulations
are about getting into someone's pants. But This kind of game is slowly
becoming popular to different countries and is even already nationally known in
Japan. More and more are trying out and getting hooked in this kind of game
play.
Since
it seemed like playing video games are now important for many, and more are
being interested in dating simulations, it can have affects to the player's
lives and their style. It can also affect their relationships with those around
them. As observed in a player's life, this theory can be proven. Many
researches and studies have already proven it.
With
this in mind, the researcher has come up with the problem of the effects of
dating simulations to the lives and relationships of the player with another
person. She observed that since the game itself has been based on realistic
events, can these events be used in real life? Will playing the game affect the
relationship that is already established by the players themselves to another?
The realistic events that is being played inside a video game by many players
and the effects it has on one can be a major concern by many and this moved the
researcher to do the study.
B. Statement of the problem
This study aims to find out the
affect of Dating Simulations to the relationship of one to another person.
Specifically, it aims to answer these questions:
1.
Can
Dating Sims guide one into having a romantic relationship with his/her opposite
gender in reality?2.
Is
it considered cheating if one is to play a Dating Sim while having some
feelings and imaginations for the game character?
C. Significance of the Study
Single men and Women. This study
will be able to help single men and women who play dating sims find out if the
games they play will be able guide them into having a real relationship. Also,
those single men and women who do not play these kind of games will find it
beneficiary in a way that they may find out another effective guide into
dating.
Men and Women in relationships. This
study would be ideal help with those who are in a relationship into identifying
if ever playing a dating simulation will be grounds of an end to their
relationship or if it is considered cheating.
Game makers. Since this study is
all about the effects of the game, the makers would find this helpful in terms
of how they can add strategies in their marketing.
Players. This study will help
the players of the game see what they are getting out of the game that they
love to play.
Future researchers. This study can be a
good reference to the researchers in the future that will also tackle a
research that is similar to this one.
D. Scope and Delimitation
This study will focus on the reality
based events on Dating Simulations and it's effects towards those who interact
with it in their relationships with others. Dating Simulation was chosen
because more and more games are adapting this genre and so more people can be
interacting with it now.
Due to time constraints, the study
will not tackle deeper meaning to dating simulations itself nor other effects
it may have on those who plays it. This is also a reason so that the reality
relationship basis of the game will be emphasized. More ever, the researcher
believes that since it is a dating simulation, relationships can be one of the
greatest one affected in a players life with this kind of game.
E. Materials and Methods
This research paper deals with
descriptive methods and so, it would be mostly based on research materials. The
articles in the internet would be the main basis of the information that will
be gathered by the researcher.
Some of the more technical terms may
come from books in which the researcher has read. Observations will also be
used to have more reliable information to support those of which the researcher
has found in the internet.
F. Definition of Terms
· Dating Simulations: a video game subgenre of simulation games, usually Japanese, with romantic elements.·
Eroge Games: perverted subgenre of Dating simulation·
Otome Games: maiden game ·
Galge Games: Bishojou or
pretty girls game